Gauges reflect my speed and RPM's, and the sounds from the tank lull me into pure enjoyment of a nice ride in the country side. That is, until I topped the crest and a "Super Sherman" ended my joyride! A nice feature is when you're KIA, the outside view shows who killed you The next time I tried to climb the hill from a different side which I found was too steep. While in low gear ants walk faster. Cutting across the slope I find myself looking far down the valley.
APC with troops running around!! Jumping to the gunners seat I zero in and miss After several more tries I finally toasted the M, co-ax'd the troops and made a nice bonfire of the APC.
Later on I got a rebuilt Ta. The T is a real monster to ride in, big and robust but surprisingly fast on the road. Having been in a T I can honestly say it looks like one inside and out, no flashy paint or unnecessary things to look at.
During the rest of the missions I played I found if you go too fast down a hill, your crew jumps to safety. Big rocks will turn you over. You can play as the driver, gunner or commander. The AI crew handles whatever station you are not managing. In any role you can pass on orders and instructions to the other two AI crew. For example, as the gunner you can tell the driver to go to a waypoint, instruct the commander to scan for targets.
If he finds one, he will tell you. You can order the driver to stop and face the target or find a hull-down position. There are times when switching between stations can be disruptive--the AI driver always takes his foot off the throttle when I switch from driver to gunner, requiring a quick jab at the "5" key to get him going again.
The easiest strategy is to play one role and stick to it through most of the mission. T has about as many config and realism options as I've ever seen in any sim. There are numerous settings within the game and an external game config application to tweak realism, physics, sounds and character speech, textures, barrel wear, cheats, and more.
One problem I had with the joystick, I was unable to get the "invert joystick" to work, so pushing the stick forward raised the gun barrel, and pulling the stick, lowered it. I prefer to tank with a stick but I put it away and used the default keys, which do the trick. Some keys are worth noting. Switching to the map by pressing F11, this is a toggle action.
Pressing another station of view key does nothing, you have to press F11 again to toggle the map off. Switching to external views is pretty similar; you have to press F9 again to get out of the external view. It's a learned behavior. The career campaign consists of 18 scripted missions with one or more objectives.
You begin your career in an old T abandoned by the Croat army, working your way up to the T Some missions are challenging and some are just plain tough. The enemy always starts in the same places but tanks and infantry that are not dug in will patrol and roam freely, causing a surprise or two when you are replaying a mission for the third time thinking you know where everyone will be.
AI behavior is competent, their gunnery is worthy of Guderian. They won't hit you with every first shot but give them a clear target and you won't have much time to answer. Enemy armor presents a constant threat but they are not infallible. You have to make the right moves and act fast but once you get familiar with the interface and your tank's capabilities you can fight your way through a mission in a few attempts.
There are missions where you have additional forces under your command but they're not much help. I found them useful as decoys. Controlling them is done from the map station and the design is a little flaky--it often took several tries to get them to move and fight. Starting a mission mirrors real life nicely. You are given an objective, you start the tank engine, apply throttle, release the mountain brake, and shift into first gear. The multiplayer options look interesting, especially the co-op mode.
T Balkans on Fire is an excellent wargame. Indeed, reading through forums and comments about this game, I realize that this is a common criticism. Battlefront put a lot of effort into making the things on the outside of the tank you drive look great, but the inside looks fabricated, low resolution, and shoddy overall. Quick Search. In July , the Polish Ministry of Defence signed a zl1.
In August , Iran unveiled the upgraded TM1 battle tank which features modified turret, flat armour on the side of the turret and a simplified forward-opening hatch. A number of companies offer systems to upgrade the fire control system of T series tanks with thermal imaging capability. The main battle tank is equipped with a V liquid-cooled four-stroke multi-fuel diesel engine which develops kW hp , providing a power-to-weight ratio of The range on roads with main fuel tanks is km.
The tank can negotiate fording depths to 1. Project Type Main battle tank. Credit: Alan WIlson.
0コメント